Social sports club in Wimbledon, London
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Glossary
- Advantage rule
- a clause in the rules that directs the referee to refrain from stopping play for a foul if a stoppage would benefit the team that committed the violation.
- Assist
- the pass or passes which immediately precede a goal; a maximum of two assists can be credited for one goal.
- Attacking midfielder
- the most forward-playing midfielder, playing right behind the forwards; he supports the offense by providing passes to forwards to set up goals.
- Attacker
- any player on the team that has possession of the ball.
- Attacking team
- the team that has possession of the ball.
- Back
- a defender.
- Back tackle
- an attempt by a defender to take the ball away from a ball carrier by swinging the defender's leg in front of the ball from behind.
- Ball carrier
- a player that has possession of the ball.
- Beat
- to get the ball through or around an opponent by dribbling or shooting.
- Break
- when a team quickly advances the ball down the field in an attempt to get its players near the opponent's goal before the defenders have a chance to retreat; also called an advantage.
- Breakaway
- when an attacker with the ball approaches the goal undefended; this exciting play pits a sole attacker against the goalkeeper in a one-on-one showdown.
- Center
- a pass from a player located near the sideline towards the middle of the field; used to get the ball closer to the front of the goal; also called a cross.
- Center line
- see Midfield line.
- Central defender
- a player who guards the area directly in front of his own goal in a zone defense; does not exist in a man-to-man defense.
- Charge
- to run into an opponent; legal if done from the front or side of the ball carrier; illegal against a player without the ball or from behind.
- Chest trap
- when a player uses his chest to slow down and control a ball in the air.
- Clear
- to kick the ball away from one's goal.
- Counterattack
- an attack launched by a defending team soon after it regains possession of the ball.
- Creating space
- when a player from the attacking team moves without the ball to draw defenders away from the ball carrier and give him space.
- Cross or crossing pass
- a pass from an attacking player near the sideline to a teammate in the middle or opposite side of the field; used to give the teammate a good scoring opportunity.
- Crossbar
- the horizontal beam that forms the top of a goal and sits on top of the two posts.
- Cut down the angle
- when the goalie comes out of the goal several feet to make himself closer and larger to an attacker, leaving the attacker less net to shoot at.
- Cut off
- when a defensive player keeps his body between an attacker and the defender's goal, forcing the attacker out towards the sidelines.
- Dangerous play
- when a player attempts a play that the referee considers dangerous to that player or others, even if no contact is made.
- Defenders
- the players on the team that does not have possession of the ball.
- Defending team
- the team that does not have possession of the ball.
- Defense
- a team's function of preventing the opposition from scoring.
- Defensemen
- the 3 or 4 players on a team whose primary task is to stop the opposition from scoring.
- Defensive midfielder
- the player positioned just in front of his team's defense; he is often assigned to mark the opposition's best offensive player; also called the midfield anchor.
- Defensive pressure
- when one or more defenders closely mark a ball carrier to harass him into losing the ball.
- Deflection
- the ricochet of a ball after it hits a player.
- Direct free kick
- a kick awarded to a player for a serious foul committed by the opposition; the player kicks a stationary ball with no opposing players within 10 yards of him; a goal can be scored directly from this kick without the ball touching another player.
- Draw
- a game that ends with a tied score.
- Dribbler
- a player who advances the ball while controlling it with his feet.
- Dribbling
- the basic skill of advancing the ball with the feet while controlling it.
- Fake or feint
- a move by a player meant to deceive an opposing player; used by a ball carrier to make a defender think the ball carrier is going to dribble, pass or shoot in a certain direction when he is not.
- Far post
- the goalpost furthest from the ball.
- Field
- the rectangular area where football matches are played.
- Foot trap
- a player's use of his foot to control a rolling or low-bouncing ball.
- Formation
- the arrangement into positions of players on the field; for example, a 2-2-1 formation places 2 defenders, 2 midfielders and 1 forwards on the field.
- Forward line
- the forwards who work together to try and score goals; consists of wingers and strikers.
- Forward pass
- a pass made towards the opposition's goal.
- Forwards
- the 3 or 4 players on a team who are responsible for most of a team's scoring; they play in front of the rest of their team where they can take most of its shots; strikers and wingers.
- Foul
- a violation of the rules for which an official assesses a free kick.
- Free kick
- a kick awarded to a player for a foul committed by the opposition; the player kicks a stationary ball without any opposing players within 10 yards of him.
- Front tackle
- an attempt by a defender to kick the ball away from an attacker by approaching him from a head-on position.
- Goal
- a ball that crosses the goal line between the goalposts and below the crossbar for which a point is awarded
- Goal area
- the rectangular area 20 yards wide by 6 yards deep in front of each goal from which all goal kicks are taken; inside this area, it is illegal for opposing players to charge a goalie not holding the ball.
- Goalie
- see Goalkeeper.
- Goalkeeper
- the player positioned directly in front of the goal who tries to prevent shots from getting into the net behind him; the only player allowed to use his hands and arms, though only within the penalty area.
- Hacking
- kicking an opponent's legs.
- Hand ball
- a foul where a player touches the ball with his hand or arm; the opposing team is awarded a direct free kick.
- Hat trick
- 3 or more goals scored in a game by a single player.
- Header
- the striking of a ball in the air by a player's head.
- In play
- when a ball is within the boundaries of the field and play has not been stopped by the referee.
- Indirect free kick
- a kick awarded to a player for a less-serious foul committed by the opposition; the player kicks a stationary ball without any opposing players within 10 yards of him; a goal can only be scored on this kick after the ball has touched another player.
- Instep drive
- a straight shot taken with the instep of a player's foot; usually the most powerful and accurate of shots.
- Juggling
- keeping a ball in the air with any part of the body besides the hands or arms; used for practice and developing coordination.
- Lead pass
- a pass sent ahead of a moving teammate to arrive at a location at the same time he does.
- Man-to-man
- a type of defense where each defender is assigned to mark a different forward from the other team; the most common type of defense for national-level teams.
- Marking
- guarding a player to prevent him from advancing the ball towards the net, making an easy pass or getting the ball from a teammate.
- Midfield
- the region of the field near the midfield line; the area controlled by the midfielders.
- Midfield line or center line
- a line that divides the field in half along its width.
- Midfielders
- the players who link together the offensive and defensive functions of a team; they play behind their forwards.
- Mismatch
- when a particular offensive player is far superior to the defender marking him.
- Near post
- the goalpost closest to the ball.
- Obstruction
- when a defensive player, instead of going after the ball, uses his body to prevent an offensive player from playing it.
- Offense
- the function of trying to score goals.
- Offensive player
- see Attacker.
- Offensive team
- see Attacking team.
- Offside
- a violation called when a player in an offside position receives a pass from a teammate; an indirect free kick is awarded to the non-offending team.
- Offside position
- an attacking player positioned so that fewer than 2 opposing defensive players (usually the goalie and 1 other defender) are between him and the goal he is attacking; a player is not offside if he is exactly even with one or both of these defensive players.
- On defense
- describes a team that does not have possession of the ball.
- On offense
- describes a team in possession of the ball.
- Open
- describes an attacking player who does not have anyone marking him.
- Out of play
- when a ball is outside the boundaries of the field or play has been stopped by the referee.
- Outlet passes
- when a goaltender or defender passes the ball from close to his own goal toward the other team's goal; used to start a counterattack.
- Overlap
- when a winger moves away from the sideline towards the center of the field to create space for a teammate to advance the ball undefended along the side of the field.
- Passing
- when a player kicks the ball to his teammate; used to move the ball closer to the opposing goal, to keep the ball away from an opponent or to give the ball to a player who is in a better position to score.
- Penalty
- short for penalty kick; also, a punishment given by the referee for a violation of the rules.
- Penalty kick
- see Penalty shot.
- Penalty shot
- a kick taken from the penalty spot by a player against the opposing goalie without any players closer than 10 yards away; awarded for the most severe rule violations and those committed by the defense within its own penalty area; also taken in a tiebreaker to decide a match.
- Penalty spot
- the small circular spot located 12 yards in front of the center of the goal line from which all penalty kicks are taken; positioned at the center of the penalty arc.
- Penetrate
- to advance the ball behind opposing defenders (between them and their goal).
- Periods
- the segments of time into which a game is divided.
- Pitch
- a British term for soccer field.
- Play
- to trap, dribble, kick or head the ball.
- Play on
- a term used by referees to indicate that no foul or stoppage is to be called; used by referees when applying the Advantage Rule.
- Possession
- control of the ball.
- Post
- goalpost or the area near it.
- Professional foul
- a foul committed intentionally, usually by a defender on an attacker just outside the defender's penalty area; used to prevent a scoring opportunity without incurring a penalty shot.
- Push pass
- when a player pushes the ball with the inside of his foot to a teammate.
- Receiver
- a player who gets a pass from a teammate.
- Save
- the act of a goalkeeper in blocking or stopping a shot that would have gone into the goal without his intervention.
- Score
- to put the ball into the net for a goal; also, the tally of goals for each team playing in a game.
- Scorers
- players who score goals.
- Scoring opportunity
- a situation where a team stands a good chance of scoring a goal.
- Screening
- see Shielding.
- Set play
- a planned strategy that a team uses when a game is restarted with a free kick, penalty kick, corner kick, goal kick, throw-in or kickoff.
- Shielding
- a technique used by a ball carrier to protect the ball from a defender closely marking him; the ball carrier keeps his body between the ball and the defender.
- Shinguards
- pads that strap onto a player's lower leg to protect the shins should he or she be kicked there.
- Shooting
- when a player kicks the ball at the opponent's net in an attempt to score a goal.
- Shorthanded
- a team playing with less than its full number of players.
- Shot
- a ball kicked or headed by a player at the opponent's net in an attempt to score a goal.
- Shoulder charge
- minimal shoulder-to-shoulder contact by a defender against a ball carrier; the only contact allowed by the rules unless a defender touches the ball first.
- Shutout
- preventing the opposition from scoring any goals in a game; for example, a score of 2-0 or 4-0; goalies are often credited with shutouts because they did not allow any goals to get past them.
- Side tackle
- an attempt by a defender to redirect the ball slightly with his foot away from a ball carrier running in the same direction.
- Sliding tackle
- an attempt by a defender to take the ball away from a ball carrier by sliding on the ground feet-first into the ball.
- Square pass
- a pass made by a player to a teammate running alongside him.
- Steal
- when a player takes the ball away from an opposing player.
- Stopper
- the defender that marks the best scorer on the attacking team, often the opposition's striker; exists only in a man-to-man defense.
- Striker
- a team's most powerful and best-scoring forward who plays towards the center of the field.
- Substitution
- replacement of one player on the field with another player not on the field.
- Sweeper
- the defender that plays closest to his own goal behind the rest of the defenders; a team's last line of defense in front of the goalkeeper.
- Tackling
- the act of taking the ball away from a player by kicking or stopping it with one's feet; only a minimal amount of shoulder-to-shoulder contact, called a charge, is permitted to knock the ball carrier off balance.
- Territory
- the half of the field which a team defends.
- Thigh trap
- when a player uses his thigh to slow down and control a ball in the air.
- Through pass
- a pass sent to a teammate to get him the ball behind his defender; used to penetrate a line of defenders.
- Trailing
- running behind another player.
- Trap
- when a player uses his body to slow down and control a moving ball, most often using his chest, thighs or feet.
- Turnover
- the loss of possession of the ball.
- Two-way midfielder
- the versatile midfielder most responsible for organizing play in the midfield area; often a team's energetic leader.
- Unsportsmanlike conduct
- rude behavior.
- Volley
- any ball kicked by a player when it is off the ground.
- Wall
- a line of 2 to 6 defending players pressed together shoulder-to-shoulder to protect their goal against a close free kick; creates a more difficult shot by reducing the amount of open goal area the kicker has to shoot at.
- Wall pass
- a pass by a ball carrier who sends the ball to a teammate, then runs behind his own defender and quickly receives a pass back; used to get a player past his defender without having to dribble by him; same as the "give-and-go" in basketball.
- Wings or wingers
- the outside forwards who play to the sides of the strikers and whose primary task is to provide them with accurate crossing passes so they can shoot at the goal; often the fastest players and best dribblers on a team.
- Zone
- a type of defense that assigns each defender to a particular area in front of or around his team's goal in which he is responsible for marking any attacker that enters; often used in youth league games but rarely in professional competition.
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